Monday, 22 August 2011

July - August 2011 (UDK Level - "SciTech Lockdown")

This project took roughly 5 weeks to complete from design to implementation. I chose to create a UDK level for my last piece of assessment in my Advanced Level Design class and came up with the idea of a first person obstacle based level. This level includes four different stages which tests the different mechanics of a standard first person shooter, including shooting, jumping and basic maneuvering skills. The idea was to make this a time based level in that the player must pass all stages as fast as they could in order to achieve the best possible time.


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