Monday, 22 August 2011

October 2010 (Bust-A-Companion - Prototype Game)



This prototype was the third prototype that we made with a group of 3 people. I was responsible for the artwork, sounds, music and creating the ship asset, as well some design elements. The task was to create a prototype game that focused on the use of a companion (second controllable entity) and was restricted in using geometry for everything other than the player's character which also had a restricted poly count.


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