Tuesday, 23 August 2011

November - December 2010 (UDK Game Level Design - "Lost Civilization")

This level was created as part of the last assessment in the Game Level Design class at Qantm, Brisbane. The purpose was to design a level which would convey different emotions such as fear, anticipation, joy etc. We were given 7 weeks to create a level which would achieve this goal. This level in particular gives the emotions of tension, action, relief and fear. As well as emotions, the level also had to convey some type of progression in terms of layout and element usage.


No comments:

Post a Comment